BattleCry 2015 - R.I.P
BattleCry was a great game with a fun art style. Sadly, It was placed upon a shelf until further notice.
For most of the entire project I handled all of the rigging, skinning, pipeline and integration for the 15 characters in the game. I also handled all of the python/mel tools and animator support.
I am working on getting my hands on more content, but it's pretty limited. Hopefully I can get more soon to show my two years of work.